Posts tagged ‘javascript’
At the risk of being boring, another node related link. A collection of articles written about node (mainly as tutorials) by the node community.
After thinking about a JavaScript API to allow alerts on an Android phone in this post, I came up with a method of adding this using the current Java Android app API. The solution involves starting a Webkit instance in a custom app, and intercepting links with a certain prefix. In this example android://alert/description creates an alert with title “alert” and description “description”.
To demonstrate here are some screenshots of a sample page using a sample application (if you have an Android phone you can use that link to download it and try it yourself):
The application when you load it:
When clicking go an alert is created:
Viewing the created alert:
The example page is very simple javascript:
function go() { window.location = 'android://'+document.getElementById('title').value +'/'+document.getElementById('text').value; }
The source for the app follows and is also fairly simple, most of the code is the rather complex way alerts are generated on Android:
package uk.co.connorhd.android.webapp; import java.net.URLDecoder; import uk.co.connorhd.android.webapp.R; import uk.co.connorhd.android.webapp.WebApp; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.Toast; public class WebApp extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); WebView webview = new WebView(this); // We're testing, clear the cache. webview.clearCache(true); setContentView(webview); webview.getSettings().setJavaScriptEnabled(true); final Activity activity = this; webview.setWebViewClient(new WebViewClient() { int alert = 1; public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); } public boolean shouldOverrideUrlLoading(WebView view, String url) { // Is it a hack? if (url.startsWith("android")) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; CharSequence tickerText = "WebApp Alert!"; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, tickerText, when); notification.flags = Notification.FLAG_AUTO_CANCEL; Context context = getApplicationContext(); String[] split = url.split("/"); CharSequence contentTitle = URLDecoder.decode(split[2]); CharSequence contentText = URLDecoder.decode(split[3]); Intent notificationIntent = new Intent(activity, WebApp.class); PendingIntent contentIntent = PendingIntent.getActivity( activity, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(alert++, notification); } else { view.loadUrl(url); } return true; } }); webview.loadUrl("http://connorhd.co.uk/files/WebApp.htm"); } }
This could easily be extended (and I may try to do this myself for Ircster) to provide all the standard browser functionality (for example the back button doesn’t currently work) and a more complete API to interface with Android.
First of all, most applications for smartphones (in this post smartphone mainly means iPhone or Android) are actually just interfaces (often simplified) to websites, i.e. Twitter, Google Maps, etc. However, both the Android and iPhone appear to fail quite badly at allowing websites to directly integrate with the phone, and I have some thoughts on how they could work better. When thinking about these ideas I am mainly thinking of what features I would like to see when developing phone specific features for Ircster (a fairly major project I am working on that I will eventually get round to writing blog post(s) about), but I think the same features would be useful to a large number of developers and lead to a better platform for users and developers alike.
Looking at the iPhone first, it does allow websites to be directly added as “applications” (applications meaning buttons on the iPhones menu). It also allows some limited customisation of the way the website is displayed when it is accessed as an application using html meta tags (i.e. <meta content="yes" name="apple-mobile-web-app-capable" />). This is a good start, however, the iPhone seems to be completely let down here by not allowing background applications, meaning there is no way to run a website constantly and alert the user on specific events, or receive sensor information (i.e. GPS) while the phone is being used for another purpose.
Android on the other hand supports background applications, however it does not allow (as far as I can tell) for websites to be added as applications, and does not have a way for websites to interact with the phones features. What I would like to see is a JavaScript API allowing phone features such as alerts to be triggered by the website (possibly similar to the message passing feature in Chrome extensions), and also for the phone to reply to the app with sensor information such as GPS location. This seems to fit in very well with the ideas behind Chrome OS and applications being simply websites. (While considering this it occurred to me some of this functionality could be hacked into Android using its current Java app platform, something I have started working on and will demonstrate in another blog post.)
Desktop applications definitely seem to be being replaced by websites, I don’t see why the opposite should be true on phones (websites should not need to write specific phone apps). I’d like to see APIs included with smartphone browsers (Google Gears is a potential start, although this appears to be deprecated on Android) that provide more direct interaction with the phones features (alerts, access to sensors, local storage and local serving of content) and allow complete applications to be developed as websites for multiple platforms.
Another nosql project, mongodb provides more than just key-value pair storage. It is a document orientated database (along the lines of relational databases, but without a fixed structure for tables, or relational queries). That is, you can store objects (documents) that contain any combination of fields and data (data being strings, numbers, arrays or objects themselves), and then perform queries on them.
I have been interested in using mongo as a logging system for Ircster for a while now (it supports large sets of data with full text search and very fast queries), however until recently there was no reasonable driver for node. There are now two drivers available node-mongodb (bindings to the C driver) and node-mongodb-native (a JS implementation of the driver). The native driver especially interests me as I can more easily understand and work with the code.
I’d also like to use my blog to write about a few of my personal projects. Many of these aren’t very useful and very few actually reach any usable state, however I feel node_debug is actually something quite useful.
Before reading this post you should probably know what node.js is.
node_debug allows you to evaluate statements and view their result (much like a REPL) from your favourite browser (assuming your favourite browser isn’t IE). It also allows you to browse objects if the result of your statement is an object, for example the global object in node is process so executing process; will return a browsable tree structure of the global scope.
Additionally it exports a log function that allows you to asynchronously output to any active console, for example setTimeout(function () { debug.log("Hello") }, 5000); will output Hello to any open consoles after 5 seconds, allowing useful debug output when using asynchronous functions.
To get started using node_debug you need to have a server running node, and to grab the latest node_debug from github. There is an example.js included to show how you would include it in your own scripts, the idea being you can simply include this in your own project in order to easily debug issues.
Future features I would like to add include:
- A debug.scope object that allows you to import other objects into the debuggers scope (currently only the global scope is available which can cause confusion due to closures in JavaScript hiding a lot of variables from the debugger).
- debug.error/warn/info functions in line with the browser console object provided by firebug.
- Detect disconnection from node and attempt reconnection.
- Caching of asynchronous messages that can be shown when connecting to the console, in order to log things without having an active browser window all the time.











